Tuesday , June 22 2021

Starbreeze's office wants Overkill to reduce costs by reducing revenue in The Walking Dead



The board of directors of Starbreeze Studios manages the management order to reduce the slow revenue from Overkill's The Walking Dead, according to the company's website.

Overkill The Walking Dead came out on November 6 for PlayStation 4, Xbox One, and PC. Cooperative shooter has players that survive zombie-infested levels, but Starbreeze is less than the game's revenue forecast. The study merely pays merchandise in countries with lower sales in low-price countries, such as Russia and China.

"That is disappointing, of course, but it is the basis for working with the number of salaries," said Starbreeze President Michael Hjorth's website. "We have a pulse of competing players, that is, future performance is essential as our gaming service, and the team is working hard to make improvements and new content and the season 2 will start soon."

What now

Starbreeze has started cutting the company's main business costs and designed the program: internal and external game development.

"We have reviewed our costs to ensure better alignment of our income," said Starbreeze CEO Sebastian Ahlskog. "We are designing a program for this purpose, of course, looking at the development of revenues. We need to focus on our main business and deliver the company's key games."

Overkill is a Starbreeze-owned developer. The name of the company is the name of the successful Payday series, there are also cooperative first-person shooters (these games are based on bank robberies, although they do not fight against zombies).


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