The group behind the critically acclaimed "Celeste" indie platform is canceling another project, created by a procedure called "Skytorn" by Metroidvania, on a blog post published on Saturday.
"We will not end" Skytorn will end, "he said. "We really forgive those who were excited about this game. We were also a lot of energy, and a lot of hearts, and we are definitely compassionate, we will never see the commercial release we expect."
Berry left in 2012 when he was an indie developer and said he had made many ideas before "Skytorn". But he and his team abandoned the project in 2016 when "Celeste" began to work.
"In January of 2017, we could spend the whole team two or three months full-time" Celeste "and we put" Skytorn "back on track, he said." Obviously, "Celeste & # 39; It ended all year, from that moment on, and "Skytorn & # 39; the development stopped completely. & # 39; Celeste & # 39; Development and publishing work finally slowed down in May of 2018, & # 39; Skytorn & # 39; We took the complete decision of remodeling or started something new, taking all these lessons. "
In the end, "Skytorn never knew what it was," Berry said. As it was not allowed, the elements generated by it were matched to the Metroid. History and progression became more linear. His core was ruined, he said, and would take a lot of work to fix everything. The group decided to work on something new.
"Everything we love" Skytorn "and how many years we have in recent years, we are excited about new things and new projects," Berry said. "I agree that the learning experience is amazing and that these lessons can be taken to our next project."
Berry said that the team "Celeste" is stuck together and is working on something new, but he is still not ready to talk about that. It will have more details of 2019.