Shesez's Boundary Break series on YouTube this weekend gets a very timely time: Fallout. As the fourth, fifth and sixth (ad infinitium) walls impel, Shesez reports on many details, such as non-canonical but at stake, I think they are canonical?
The second occurrence, of course, is the mother of the player. In the story, he dies in childbirth, Ol-Qui-Gonn leaves your absentee mathematician parent. But Shesez will come to a room to get out, turn on the lights and look their real look. And now I want to go back and play Fallout 3 Someone who looks like someone.
Other Shesez designs show that the game developers efficiently manage the worlds that arise before moving on. I was on the verge of looking at Tranquility Lane – an exciting, versatile side adventure found on Vault 112. It's sensible, however. Why developers would take the time to develop sepia tones in an environment, rather than building an existing toolkit and a palette instead of a filter?
It is a video clip of a slow weekend, and although they have criticized experience and repetition in the last chapter, Fallout 76.