Ray Tracing and DLSS in Cod: Black Ops – Cold War
NVIDIA today introduces two new videos showcasing new generation technologies Call of Duty: Black Ops Cold War. One video shows Ray Tracing turned on and off, and the other shows DLSS comparison.
Ray Tracing: realistic shadow and depth
In the first video Ray Tracing turn it on and off. Call of Duty: Black Ops Cold War DirectX 12 Ultimate Ray Tracing has environmental shutdown, local shadows and sun shadows to make RTX a more immersive game that is faster.
Shadows create limited silhouettes and high-resolution details without any aliases or automatic shadows. Environmental occlusion creates a sense of depth to make the environment more realistic. This shading technique determines how much light should fall on objects in the scene.
The video is captured in 4K resolution, Ultra Settings, with DLSS on a GeForce RTX 3090.
DLSS: Images set at high FPS
The second video is split into two screens, with DLSS enabled and disabled. An interesting part of the comparison is in the upper right corners: the SPF counter. Although it is difficult to distinguish the quality of the two images, the DLSS-enabled frame counter is double the difference with the DLSS-enabled frame.
This technology can increase frame rate refresh rates in the game by up to 85% on GeForce RTX GPUs in 4K for the fastest and most loyal Call of Duty: Black Ops Cold War experience.
The video is captured in 4K resolution, Ultra Settings, with DLSS performance mode on a GeForce RTX 3080.
Call of Duty: Black Ops Cold War features NVIDIA’s other technologies, including:
- To reduce the latency of the NVIDIA Reflex system;
- You can frame and make exclusive high-resolution displays in the NVIDIA Ansel campaign;
- NVIDIA stands out in Multiplayer, ensuring that your best moments are automatically recorded and saved.
- The game is now included for free with purchases of GeForce RTX 3080 and RTX 3090 GPUs.
NVIDIA supports Nsight developer and graphics driver for Vulkan Ray Tracing
NVIDIA is also launching official Khronos Vulkan Ray Tracing extensions, as well as a new developer driver. These extensions will be included in Game Ready and Studio drivers in the future, along with support for Ray Tracing in the Vulkan SDK in December. In addition, Nsight Graphics 2020.6 was released today with support for Vulkan Ray Tracing extensions.
Bringing Ray Tracing to Vulcan was a multi-year effort and involved many companies, and NVIDIA took an active leadership position at every stage of its evolution.
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